

Kojima’s fascination with the American Dream, and the ways in which that The world – is a pretty sharp indictment of the way governments handle Raiden would or could be responsible for the fate of a country – or worse, Who is ill-informed and ill-equipped for his mission, feeling more thanĪnything like he’s simply out of his depth. In MGS2, and this extends even to the protagonist himself, The anti-war sentiment of Metal Gear Solid is doubled down Version of Hitchcock murdering Marion Crane forty-five minutes into Psycho– was almost universally reviled and misunderstoodĪt the time of release, but has since enjoyed a new appreciation from fansĪnd critics who have had time to calm down and consider why Kojima may have The audacity of this creative choice – like gaming’s Naive young agent with none of Snake’s cool confidence or on-the-ground To enjoy with one of their favourite characters in gaming, which wasĬompounded by the depiction of Raiden himself: a whining, inexperienced,

Fans felt robbed of an experience they expected to be able In scenarios that would later prove to be Raiden scenes, with no trace of Cutscenes shown in the game’s advertising depicted Snake Many were strident in theirĬriticism of this choice, to the point of refusing to play (and evenįrom a contemporary perspective, this reaction is not only understandable,īut sympathetic. Remainder of the 12-to-15 hour experience. (David Hayter), the game’s protagonist viewpoint shifted to a newĬharacter, code-named Raiden (Quinton Flynn), whom you control for the Infamously, nearly everyone who had enjoyed the series so far wereĭisappointed when, after an introductory chapter starring Solid Snake Separate fact from fiction within the text of the game itself. Which built up so many betrayals and reversals that it became difficult to Were baffled by the tangled, surreal structure of MGS2, Technical achievements, many players were put off by the game’s lengthy andĬonvoluted cutscenes, some of which were described as “incomprehensible.”įans of the coherent (if complex) plot of Metal Gear Solid Initial reactions, however, were starkly divided. Prior to its release in 2001, anticipation for this newĬhapter in the Metal Gear saga reached a fever pitch in Narrative experience that would attempt no less than a deconstruction of Upgrades that would take advantage of the PS2’s upgraded power, and a In every possible way, offering new gameplay mechanics and technical

Sony’s Playstation 2 console, this sequel aimed to surpass its predecessor Titled Metal Gear Solid 2: Sons of Liberty, and developed for enjoy yourselves.” – Colonel Campbellīy 1999, only a year after the release of Metal Gear Solid, Hideo Kojima’s plans for its sequel were already fully formed.
