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Arma 3 apocalypse map
Arma 3 apocalypse map










arma 3 apocalypse map

It has its own backstory, open world multiplayer, we will have rewarding map exploration, presistant items, survival (no zombies). We want to do bring interesting deserted atmosphere that will be suitable for post apocalyptic scenarios and mods.Īfter competition we will focus on mod that this map is designed for. We will focus on bringing just the new map. We just won't have the time to finish the entire mod and the map by the end of this competition. Since there is a lot more work than anticipated and I would like to implement a lot of custom buildings and sites. NOTE: This entry was changed from the Uninvited mod to just Esseker map addon. After stage 3 of infection it turned anyone infected into murderous psychotic, reports of cannibalism came in, but parasite didn't affect thier ability to reason and logic, infected appear fine and were unable to be recognized without proper eqiupment. Producing drugs that administrates in the brain, affecting human host behavior. Attaching to its host, evolving to human nervous system. Dynamic server events, such as helicopter crash sites, which can be custom changed to rotate around the map every x minutes or just run once when server. Objects can be loaded and placed on to map from editing the database, this allows players to build bases and such.Backstory - Mining operations led to breaching very delicate ancient (microscopic) eko system.

arma 3 apocalypse map

ArmaHive (written by me) which is a piece of software which makes the server communicate with the database. BattlEye global bans are shared with Arma 3 and Arma 2: Operation Arrowhead. Can break legs (can also fix them with morphine) How long can you survive a post-apocalyptic world. Map has some points of interest, abandoned military camps setup everywhere. Need blueprints to build some structures Can collect enough materials to construct a base Can find an axe and go to a tree and chop it down Loot spawns in buildings and different buildings spawn different types of loot The mod is written in SQF, which is Bohemia Interactive's main scripting language. The map currently used is called Chernarus. It currently uses a legal mod called AllInArmaTerrainPack which means that the maps from Arma 2 are ported to Arma 3, because current the Arma 3 maps are garbage and too huge. So basically, this mod is inspired by the DayZ mod for Arma 2, but this is my own approach to how a post-apocalyptic mod should be like.












Arma 3 apocalypse map